Walk Cycle Animation

This project goal was to design a character and animate a walk cycle. I came up with a bipedal character and a background that could be repeated and make a fitting setting for the character I designed.

Case Study 3

Animation

I had to make sure the limps paths could track the nulls to the the anchor points to the path. We were instructed to follow Richard Williams guide to walk cycles. Moving our character in each position.  

Problems and solutions

I received feedback on my sequence that the arm holding the oar’s movement looked unnatural. To fixed this, I lowered the arm’s rotation to give it a more subtle swing.

Programs used